Interactive Devices

HTC Vive the Steam VR headset


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Type Virtual reality headset for room scale virtual reality
Release date 5 April 2016
Manufacturer HTC, with technology byValve Corporation
Display technology OLED
Resolution 2160×1200 (1080×1200 per eye)
Refresh rate 90 Hz
Field of view (Nominal) About 110 degrees
Tracking system Lighthouse (2 base stations emitting pulsed lasers)
Input Video/data/bluetooth
Weight 555 grams
Platform/operating system SteamVR running onMicrosoft Windows, OS Xand Linux
Connection 1x HDMI 1.4 or DisplayPort 1.2 and 1xUSB 2.0
Website Official website,
SteamVR website

HTC Vive is the first-of-its kind virtual reality system developed in partnership by HTC and Valve. Designed from the ground up for room-scale VR, Vive combines state-of-the-art technologies into a complete system that includes video, audio and precise motion tracking. Breathtaking visual experiences are provided by a headset that features a 110° field of view and 32 sensors for precise tracking for total immersion. The 2160 x 1200 resolution and 90 Hz refresh rate deliver detailed graphics and lifelike motion for smooth gameplay and realistic movement. Fluid interaction is provided by two wireless controllers, each with HD haptic feedback, dual-stage triggers, and multi-function trackpads. Each controller features 24 sensors for 360° one-to-one tracking that mirrors hand movements. Room-scale motion tracking is enabled by two base stations that sync wirelessly avoiding the need for additional cords. Vive’s built-in convenience and safety features are seamlessly integrated for an uninterrupted experience. The Chaperone guidance system alerts you if you approach the boundaries of the play space, while a front-facing camera blends physical elements into the virtual world. These features, working in concert, allow the HTC Vive to transport users to worlds that are truly beyond the imagination. Discover HTC Vive today, and see for yourself: THIS IS REAL.

Interacting with virtual space is a problem that hasn’t quite been solved yet, although Sony’s ready-made Eye and Move controllers are a natural fit. The controllers supplied with the Vive have them beat, though. They’re basically a vertically bisected version of the Steam Controller, with a trackpad, buttons and a pressure-sensitive grip in each hand. It’s responsive and natural, and the perfect way to interact with a virtual world.

Again, the design was updated in early 2016 for the second-gen model.

Now wireless and battery powered, the controls include a dual stage trigger button under each forefinger, a home button and a similar, textured circular touchpad as before. Haptic feedback helps to let you know when you’ve completed the correct action – helpful as with any new controller there’s always a learning curve.


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